SWTOR 6.1.4 CONQUEST CHANGES AND DPS GUARD NERF
BioWare is addressing some core issues with the Conquest System in SWTOR update 6.1.4, which is set to arrive in October 2020. We also have a confirmation of the teased Guard DPS reduce change coming with the same patch. PTS 6.1.4 will be open soon and all of the changes listed and explained below will be available for testing.And for better game experience,click Gamereasy
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Please, keep in mind that what you are about to read is not final and further changes may occur during PTS testing phase(s). Some of the proposed and tried changes may be reverted, pushed back for a future update or further altered for release of 6.1.4.
The Guard DPS Change
Chris posted an update to the Guard ability coming up for testing and potentially releasing with 6.1.4 in October.
“We’ve heard your feedback about Guarding in PVP and we are hoping to address some of those concerns with this change.” said Chris.
The planned change reads:
While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. You deal 50% less damage while guarding.
The idea here is that while you are guarding someone, you should ideally focus on that – protecting them, not doing a DPS’s job. And in case you were wondering – yes, this change only applies to DPS Disciplines! Be gone Skank Tanks, says BioWare. Ouch!
How do you feel about this change? Will it bring desired results or create an uprising?
6.1.4 Conquest changes
Did you really believe we can get more than two or three SWTOR patches in a row without some sort of a serious change to the Conquest System? Me neither.
BioWare is preparing may seems to be a nerf-bat on first glimpse, but it’s really more of a re-balancing update to the system with lower amounts of Conquest Points for smaller objectives and some buffs to more complex tasks to even the overall feeling of satisfaction when doing Conquest in the game.
“We took a thorough look at every Conquest objective and balanced their final points through emphasizing objective time to complete, complexity, and repeatability. The result is an abundance of Conquest points for some of the most complex and/or time intensive objectives, lesser points for marginal time and effort objectives, and an even scale for those objectives in the middle.” said David in his forum post.
David also provided a glimpse at what these changes will actually with a short list of a few objectives and how their Points rewards are being rebalanced:
Items: Credits for Junk is now worth 550 points (down from 1,750).
Advancement: Hail a Taxi is now worth 550 points (down from 1,750).
Starfighter: <Ship> Eternal is now worth 2,200 points (up from 600).
Chapters: Any are now worth 4,850 points (up from 3,000).
Operation: Master is now worth 13,100 points (up from 7,500).
Iokath: Weekly Mission is now worth 22,250 points (up from 4,000).
Team Ranked: Total Domination is now worth 100,000 points (up from 13,500).
These are raw Conquest Points, not taking into account any bonuses you might have.
The next area where changes are coming is the Level Brackets.
“We continue to review the Objectives available for each bracket to ensure players of all levels have a meaningful and enjoyable Conquest experience, while also challenging players in the appropriate manner.” David explained. He also provided a demo list of what to expect:
Advancement: Legacy is now in the 10-49 bracket (in addition to 50-70 and 71+).
World Boss (Coruscant/Dromund Kaas – Corellia) is now in the 10-49 bracket (in addition to 50-70 and 71+).
Items: Credits for Junk is now only in the 10-49 bracket (it is no longer in the 50-70 and 71+ brackets)