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Picking apart Final Fantasy XIV’s patch 4.4 notes

Now we enter the descending period of Stormblood. This isn’t exactly a bad thing or a problem or anything; it’s just the way things go. If the x.3 patch is the middle of the expansion, the x.4 and x.5 patches are the ones that close things up, tying up loose ends and getting us all ready for when things move on to the new continent. And that’s fine; we’ll all pretend to be very surprised in November when the next Final Fantasy XIV expansion is announced and someone is enraged because a favorite job isn’t included.
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But that’s all in a couple of months, not right now; right now we’ve got a new set of patch notes to pick apart and get excited about. And in what never should be a surprise but always somehow manages to be, there’s some fun stuff in the notes we didn’t really hear about before. So yes, we’re getting new bosses and dungeons and we don’t know all of the Alphascape encounters unless you believe the rumors, whatever. Let’s talk about this patch from the notes; it’s not like you can play right now.

Housing utility

Look, we all know that this game’s housing system has issues, but the biggest issue is access simply because there’s a lot to like. This patch is actually adding lots of things to like, simply because mannequins aren’t just for decoration. They’re also allowing you to set up what amounts to a gear shop direct from housing.

This appeals to me. I like the idea that you can, in fact, set up a dressmaker’s shot and have it behave more or less like an actual tailor’s shop, and you can double down by adding in all of the necessary mannequins and such. You can even tag the store appropriately now so people can know to search for your house! That is commendable.

Of course, we’ve also got new furnishings and the like being added, so people will have new things to play around with and new options. I’m particularly interested in how the bunk beds will work; I’m hoping “correctly,” of course, but just the concept is neat at face value.
Catching up again

One of the other little changes I appreciate is the fact that the FATEs for entering the Crystal Tower series have finally been removed as a requirement. While those were a decent idea at the time, it’s rather telling that we’ve not seen FATEs used for quests like this again; any sort of FATE-based quest is usually based around picking up any FATE instead of specific entries. This actually leaves the original Hildibrand series as the one holdout.